# 结构 FCreateTicketOptions

> Review the structure for specifying parameters when creating a matchmaking ticket.

##### Include（包括）##include

```cpp
#include <MatchmakerClient/Public/Models/CreateTicketOptions.h>
```

##### 语法##syntax

```cpp
USTRUCT(BlueprintType)
struct FCreateTicketOptions 
```

## 字段##fields

### QueueName##queuename

此工单应在其中创建匹配的目标队列。

#### 声明##declaration

```cpp
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Unity Gaming Services | Matchmaker | Model")
FString QueueName
```

#### Blueprint##blueprint

| **Name**         | **类型**                                                                                             |
| :--------------- | :------------------------------------------------------------------------------------------------- |
| Queue Name（队列名称） | [字符串](https://docs.unrealengine.com/5.3/en-US/blueprint-variables-in-unreal-engine/#variabletypes) |

#### C++##c++

| **Name**    | **类型**                                                                                  |
| :---------- | :-------------------------------------------------------------------------------------- |
| `QueueName` | [FString](https://docs.unrealengine.com/5.3/en-US/API/Runtime/Core/Containers/FString/) |

### 属性##attributes

此工单应在其中创建匹配的目标队列。

#### 声明##declaration

```cpp
TSharedPtr<FJsonObject> Attributes
```

#### C++##c++

| **Name**     | **类型**                                                                                                                                                                                     |
| :----------- | :----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
| `Attributes` | [TSharedPtr](https://docs.unrealengine.com/5.0/en-US/API/Runtime/Core/Templates/TSharedPtr/)`<`[FJsonObject](https://docs.unrealengine.com/5.3/en-US/API/Runtime/Json/Dom/FJsonObject/)`>` |
