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Unity Engine

DiscardOddLevels

With this flag set, Unity discards generated Mesh LODs with odd levels. This reduces the memory load with fewer LOD levels available.
阅读时间1 分钟最后更新于 1 个月前

Definition

  • Type: Field
  • Namespace: UnityEditor
  • Assembly: UnityEditor.CoreModule
DiscardOddLevels = 1