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Unity Engine

Unity Engine

rowIndex

Explicitly select which row of the Texture sheet to use. The system uses this property when ParticleSystem.TextureSheetAnimationModule.rowMode is set to Custom.
阅读时间1 分钟最后更新于 22 天前

Definition

  • Type: Property
  • Namespace: UnityEngine
  • Assembly: UnityEngine.ParticleSystemModule
public int rowIndex { get; set; }

Examples

using UnityEngine;[RequireComponent(typeof(ParticleSystem))]public class ExampleClass : MonoBehaviour{ private ParticleSystem ps; public bool useRandomRow = true; public int row = 0; void Start() { ps = GetComponent<ParticleSystem>(); var main = ps.main; main.startLifetimeMultiplier = 2.0f; var tex = ps.textureSheetAnimation; tex.enabled = true; tex.numTilesX = 4; tex.numTilesY = 2; tex.animation = ParticleSystemAnimationType.SingleRow; } void Update() { var tex = ps.textureSheetAnimation; tex.rowMode = ParticleSystemAnimationRowMode.Custom; tex.rowIndex = row; } void OnGUI() { useRandomRow = GUI.Toggle(new Rect(25, 20, 100, 30), useRandomRow, "Use Random Row"); if (useRandomRow == false) { GUI.Label(new Rect(25, 60, 100, 30), "Row Index"); row = (int)GUI.HorizontalSlider(new Rect(125, 65, 100, 30), (float)row, 0.0f, 1.0f); } }}