randomSeed
The random seed of the particle.
阅读时间1 分钟最后更新于 1 个月前
Definition
- Type: Property
- Namespace: UnityEngine
- Assembly: UnityEngine.ParticleSystemModule
public uint randomSeed { get; set; }
Remarks
Each particle has its own seed, in order to produce deterministic results during simulation. For example, if a particle uses a random color selected from a gradient, the seed ensures that the same color is generated on each frame.
You may also use this seed when generating per-particle random numbers, by passing it to Random.InitState.