customSimulationSpace
Simulate particles relative to a custom transform component.
阅读时间1 分钟最后更新于 1 个月前
Definition
- Type: Property
- Namespace: UnityEngine
- Assembly: UnityEngine.ParticleSystemModule
public Transform customSimulationSpace { get; set; }
Remarks
Additional Resources: ParticleSystemSimulationSpace.Custom
Examples
using System.Collections;using UnityEngine;[RequireComponent(typeof(ParticleSystem))]public class ExampleClass : MonoBehaviour{ private ParticleSystem ps; public Transform relativeTo; void Start() { ps = GetComponent<ParticleSystem>(); var main = ps.main; main.simulationSpace = ParticleSystemSimulationSpace.Custom; main.customSimulationSpace = relativeTo; }}