time
The time that each burst occurs.
阅读时间1 分钟最后更新于 21 天前
Definition
- Type: Property
- Namespace: UnityEngine
- Assembly: UnityEngine.ParticleSystemModule
public float time { get; set; }
Remarks
Can be either Time or Distance, based on the current emission mode.
Additional Resources: ParticleSystem.EmissionModule.type