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Unity Engine

Unity Engine

cycleCount

Specifies how many times the system should play the burst. Set this to 0 to make it play indefinitely.
阅读时间1 分钟最后更新于 1 个月前

Definition

  • Type: Property
  • Namespace: UnityEngine
  • Assembly: UnityEngine.ParticleSystemModule
public int cycleCount { get; set; }