AutomaticWorld
The bounding box encloses the current Renderer and all the relevant Renderers down the hierarchy, in world space.
阅读时间1 分钟最后更新于 1 个月前
Definition
- Type: Field
- Namespace: UnityEngine
- Assembly: UnityEngine.CoreModule
AutomaticWorld = 1
Remarks
Only Renderers that have the Light Probes property set to Use Proxy Volume are taken into account. The bounding box is world-space aligned.