Counter
GraphicsBuffer with an internal counter.
阅读时间1 分钟最后更新于 1 个月前
Definition
- Type: Field
- Namespace: UnityEngine
- Assembly: UnityEngine.CoreModule
Counter = 128
Remarks
Adds a "counter" to a and allows using / HLSL functions on it.
RWStructuredBufferIncrementCounterDecrementCounterWhen you construct a GraphicsBuffer of this type, the value of must match the stride of the corresponding StructuredBuffer struct type in your HLSL code. It must also be a multiple of 4, and less than 2048.
strideSee Microsoft's HLSL documentation on IncrementCounter and DecrementCounter.
The buffer size value can be copied into another buffer using GraphicsBuffer.CopyCount, or explicitly reset with GraphicsBuffer.SetCounterValue.
Additional Resources: GraphicsBuffer.SetCounterValue, GraphicsBuffer.CopyCount.