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Unity Engine

Unity Engine

Writable

True if the shader resource binding is a read-write resource, such as RWBuffer or RWTexture. (Read Only)
阅读时间1 分钟最后更新于 1 个月前

Definition

  • Type: Property
  • Namespace: UnityEditor
  • Assembly: UnityEditor.CoreModule
public readonly bool Writable { get; }