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Unity Engine

Unity Engine

impulsePerLength

Impulse per unit length. This applies an impulse according to the shape perimeter that is facing the explosion. Explosions only apply to circles, capsules, and polygons. This may be negative for implosions. The magnitude is clamped to PhysicsWorld.ExplosionDefinition.MaxImpulse.
阅读时间1 分钟最后更新于 1 个月前

Definition

  • Type: Property
  • Namespace: Unity.U2D.Physics
  • Assembly: UnityEngine.PhysicsCore2DModule
public float impulsePerLength { readonly get; set; }