targetPosition
The position desired for the mover to achieve. This is typically calculated using the current velocity, any gravity required and time-integrated by the simulation time-step (delta-time).
阅读时间1 分钟最后更新于 1 个月前
Definition
- Type: Property
- Namespace: Unity.U2D.Physics
- Assembly: UnityEngine.PhysicsCore2DModule
public Vector2 targetPosition { readonly get; set; }