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Unity Engine

Unity Engine

mask

Category mask used to filter which attached shapes contribute. A shape participates iff (shape.contactFilter.categories.bitMask & mask.bitMask)!= 0. Defaults to PhysicsMask.All when the input is created via the parameterless constructor.
阅读时间1 分钟最后更新于 1 个月前

Definition

  • Type: Property
  • Namespace: Unity.U2D.Physics
  • Assembly: UnityEngine.PhysicsCore2DModule
public PhysicsMask mask { readonly get; set; }