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Unity Engine

Unity Engine

GetExtrapolatedPose(TransformPlane, ref TransformPlaneCustom, float, out Vector3, out Quaternion)

Get the extrapolated pose for the current write tween.
阅读时间1 分钟最后更新于 1 个月前

Definition

  • Type: Method
  • Namespace: Unity.U2D.Physics
  • Assembly: UnityEngine.PhysicsCore2DModule

GetExtrapolatedPose(TransformPlane, TransformPlaneCustom, float, Vector3, Quaternion)

public readonly void GetExtrapolatedPose(PhysicsWorld.TransformPlane transformPlane, ref PhysicsWorld.TransformPlaneCustom transformPlaneCustom, float extrapolationTime, out Vector3 position, out Quaternion rotation)

Parameters

transformPlane

The transform plane to use to calculate a non-custom transform plane.

transformPlaneCustom

The custom transform plane to use.

extrapolationTime

The extrapolation time to use in the range [0, 1].

position

The calculated position.

rotation

The calculated rotation.