Migrating from the Built-In Render Pipeline to URP
Resources to migrate a project from the Built-In Render Pipeline to URP.
阅读时间2 分钟最后更新于 22 天前
Use these resources to migrate your project to URP and convert your setup to be compatible with URP.
Page | Description |
|---|---|
| Migrate from the Built-In Render Pipeline to URP workflow | Follow this workflow to migrate your project from the Built-In Render Pipeline to URP. |
| Install and configure URP for an existing Built-In Render Pipeline project | Install and configure URP in an existing project. |
| Convert assets and quality levels from the Built-In Render Pipeline to URP | Convert material references, prebuilt shaders, and quality levels made for a Built-in Render Pipeline project to be compatible with URP. |
| Convert custom shaders for URP compatibility | Rewrite the incompatible sections of Built-In Render Pipeline shader code to work with URP. |
| Match the quality level performance of the Built-In Render Pipeline in URP | Match the performance of the Low and High default quality presets from the Built-In Render Pipeline in URP. |
| Render Pipeline Converter window for URP reference | Explore the settings in the Render Pipeline Converter. |
| Built-In Render Pipeline material references in URP reference | Discover which URP materials the Built-In Render Pipeline materials convert to when you use the Render Pipeline Converter. |
| Built-In Render Pipeline shaders in URP reference | Discover which URP shaders the Built-In Render Pipeline shaders convert to when you use the Render Pipeline Converter. |
| Built-In Render Pipeline quality settings in URP reference | Find settings from the Quality window of the Built-In Render Pipeline, either in the Project Settings window or the URP asset in URP. |