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Unity Engine


Migrating from the Built-In Render Pipeline to URP

Resources to migrate a project from the Built-In Render Pipeline to URP.
阅读时间2 分钟最后更新于 22 天前

重要
The Built-In Render Pipeline is deprecated and will be made obsolete in a future release.
For existing projects, the Built-In Render Pipeline remains supported, including bug fixes and maintenance, through at least the full Unity 6.7 LTS lifecycle.
In Unity 6.5 and newer, it’s recommended not to use the Built-In Render Pipeline for new projects. For more information on migration, use this migration guide to migrate your project to URP.
Use these resources to migrate your project to URP and convert your setup to be compatible with URP.

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Description

Migrate from the Built-In Render Pipeline to URP workflowFollow this workflow to migrate your project from the Built-In Render Pipeline to URP.
Install and configure URP for an existing Built-In Render Pipeline projectInstall and configure URP in an existing project.
Convert assets and quality levels from the Built-In Render Pipeline to URPConvert material references, prebuilt shaders, and quality levels made for a Built-in Render Pipeline project to be compatible with URP.
Convert custom shaders for URP compatibilityRewrite the incompatible sections of Built-In Render Pipeline shader code to work with URP.
Match the quality level performance of the Built-In Render Pipeline in URPMatch the performance of the Low and High default quality presets from the Built-In Render Pipeline in URP.
Render Pipeline Converter window for URP referenceExplore the settings in the Render Pipeline Converter.
Built-In Render Pipeline material references in URP referenceDiscover which URP materials the Built-In Render Pipeline materials convert to when you use the Render Pipeline Converter.
Built-In Render Pipeline shaders in URP referenceDiscover which URP shaders the Built-In Render Pipeline shaders convert to when you use the Render Pipeline Converter.
Built-In Render Pipeline quality settings in URP referenceFind settings from the Quality window of the Built-In Render Pipeline, either in the Project Settings window or the URP asset in URP.

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