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Unity Engine


Default shader keywords

Resources for the default shader keywords in Unity, and creating sets of built-in keywords.
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重要
The Built-In Render Pipeline is deprecated and will be made obsolete in a future release.
It remains supported, including bug fixes and maintenance, through the full Unity 6.7 LTS lifecycle.
Unity uses predefined sets of shader keywords to generate shader variants that enable common functionality.
Unity adds the following sets of shader variant keywords at compile time:
  • By default, Unity adds this set of keywords to all graphics shader programs: STEREO_INSTANCING_ON, STEREO_MULTIVIEW_ON, STEREO_CUBEMAP_RENDER_ON, UNITY_SINGLE_PASS_STEREO. You can strip these keywords using an Editor script. For more information, see Shader variant stripping.
  • By default, Unity adds this set of keywords to the Standard Shader: LIGHTMAP_ON, DIRLIGHTMAP_COMBINED, DYNAMICLIGHTMAP_ON, LIGHTMAP_SHADOW_MIXING, SHADOWS_SHADOWMASK. You can strip these keywords using the Graphics settings window.
  • In the Built-in Render Pipeline, if your project uses tier settings that differ from each other, Unity adds this set of keywords to all graphics shaders: UNITY_HARDWARE_TIER1, UNITY_HARDWARE_TIER2, UNITY_HARDWARE_TIER3. For more information, see Graphics tiers: Graphics tiers and shader variants.