Tracing and warming up PSOs
Trace and warm up graphics states with the experimental GraphicsStateCollection API to reduce shader compilation stutters.
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Trace and warm up graphics states with the experimental API to reduce shader compilation stutters.
GraphicsStateCollectionThe following sections outline how to trace and warm up PSOs in your project.
Topic | Description |
|---|---|
| Introduction to PSO tracing and warming | Understand what PSO tracing and warming is, and the project requirements to use the |
| Trace and manage PSO data collections | Trace a new PSO data collection and manage existing collections. |
| Warm up PSOs | Warm up PSO collections on the GPU at runtime. |
| PSO tracing and warming example | Get started with PSO tracing and warm up using the Universal Render Pipeline (URP) sample. |
Additional resources
- Prevent shader compilation stutters with PSO Tracing in Unity 6 (Unity Discussions)