Assign a shader to a material in URP
Set a shader for a material.
阅读时间1 分钟最后更新于 1 个月前
To select and use a Shader:
- In your Project, create or find the Material you want to use the Shader on. Select the Material. A Material Inspector window opens.
- Click , and select Universal Render Pipeline, then the shader you want to use.Shader
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