文档

Unity Engine


User Manual

Script Reference

Unity Engine


Standard Shader in the Built-In Render Pipeline

Resources for using the Standard Shader to render real-world objects such as stone, wood, glass, plastic and metal.
阅读时间1 分钟最后更新于 22 天前

重要
The Built-In Render Pipeline is deprecated and will be made obsolete in a future release.
It remains supported, including bug fixes and maintenance, through the full Unity 6.7 LTS lifecycle.
Resources for using the Standard Shader to render real-world objects such as stone, wood, glass, plastic and metal, use the Standard Shader.

Page

Description

Introduction to the Standard ShaderUnderstand how the Standard Shader uses an advanced lighting model called physically-based shading (PBR).
Changing material properties in the Standard ShaderResources for changing how materials look by configuring the properties of the Standard Shader.
Download the Standard Shader source codeTo customize the Standard Shader, download and edit the source code.
Standard Shader Material Inspector window referenceReference guide for the Standard Shader material Inspector window.

Additional resources