Transparent Cutout Shader Family reference
Reference for legacy cutout shaders with hard opaque and transparent regions.
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Note. Unity 5 introduced the Standard Shader which replaces these shaders.
The information in this section is a reference for the transparent cutout legacy shaders in Unity.
Topic | Description |
|---|---|
| Transparent Cutout Shader Family overview | Reference for the transparent cutout legacy shaders in Unity, used for objects that have fully opaque and fully transparent parts. |
| Transparent Cutout Vertex-Lit | Reference for the legacy Transparent Cutout Vertex-Lit shader, which calculates lighting per-vertex. |
| Transparent Cutout Diffuse | Reference for the legacy Transparent Cutout Diffuse shader, which provides basic matte lighting. |
| Transparent Cutout Specular | Reference for the legacy Transparent Cutout Specular shader, which adds a specular highlight and uses the alpha channel for both transparent areas and the specular map. |
| Transparent Cutout Bumped Diffuse | Reference for the legacy Transparent Cutout Bumped Diffuse shader, which adds surface detail using a normal map. |
| Transparent Cutout Bumped Specular | Reference for the legacy Transparent Cutout Bumped Specular shader, which combines a normal map with a specular highlight and uses the alpha channel for both transparent areas and the specular map. |