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Unity Engine


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Unity Engine


Transparent Cutout Shader Family reference

Reference for legacy cutout shaders with hard opaque and transparent regions.
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Note. Unity 5 introduced the Standard Shader which replaces these shaders.
The information in this section is a reference for the transparent cutout legacy shaders in Unity.

Topic

Description

Transparent Cutout Shader Family overviewReference for the transparent cutout legacy shaders in Unity, used for objects that have fully opaque and fully transparent parts.
Transparent Cutout Vertex-LitReference for the legacy Transparent Cutout Vertex-Lit shader, which calculates lighting per-vertex.
Transparent Cutout DiffuseReference for the legacy Transparent Cutout Diffuse shader, which provides basic matte lighting.
Transparent Cutout SpecularReference for the legacy Transparent Cutout Specular shader, which adds a specular highlight and uses the alpha channel for both transparent areas and the specular map.
Transparent Cutout Bumped DiffuseReference for the legacy Transparent Cutout Bumped Diffuse shader, which adds surface detail using a normal map.
Transparent Cutout Bumped SpecularReference for the legacy Transparent Cutout Bumped Specular shader, which combines a normal map with a specular highlight and uses the alpha channel for both transparent areas and the specular map.

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