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Unity Engine


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Script Reference

Unity Engine


Procedural Skybox Shader Material Inspector Window reference

Reference for the Procedural Skybox Shader.
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For information on how to create a Material that uses this skybox Shader, as well as details on how to render the skybox in your Scene, see Using skyboxes.

Render pipeline compatibility

重要
The Built-In Render Pipeline is deprecated and will be made obsolete in a future release.
It remains supported, including bug fixes and maintenance, through the full Unity 6.7 LTS lifecycle.

Feature

Built-in Render Pipeline

Universal Render Pipeline (URP)

High Definition Render Pipeline (HDRP)

Procedural skyboxYesYesNo

Properties

Property

Description

SunThe method Unity uses the generate a sun disk in the skybox. The options are:
• None: Disables the sun disk in the skybox.
• Simple: Draws a simplified sun disk into the skybox
• High Quality: Draws a sun disk into the skybox. This is similar to the Simple sun disk, but with this mode, you can use Sun Size Convergence to further customize the appearance of the sun disk.
Sun SizeThe size modifier for the sun disk. Larger values make the sun disk appear larger and setting this value to 0 makes the sun disk disappear.
Sun Size ConvergenceThe size convergence of the sun. Smaller values make the sun disk appear larger. This property only appears if you set Sun to High Quality.
Atmosphere ThicknessThe density of the atmosphere. An atmosphere of higher density absorbs more light. Unity uses the Rayleigh scattering method to absorb light.
Sky TintThe color to tint the sky to.
GroundThe color of the ground (the area below the horizon).
ExposureAdjusts the sky's exposure. This allows you to change tonal values in the skybox this Material generates. Larger values produce a more exposed, seemingly brighter, skybox. Smaller values produce a less exposed, seemingly darker, skybox.