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Unity Engine

Unity Engine

renderTargetDesc

Descriptor that can be passed to RenderTexture.GetTemporary to create temporary textures that match the XR Display render target.
阅读时间1 分钟最后更新于 1 个月前

Definition

  • Type: Field
  • Namespace: UnityEngine.XR
  • Assembly: UnityEngine.XRModule
public RenderTextureDescriptor renderTargetDesc