文档

Unity Engine

Unity Engine

layerMask

A 32-bit mask that specifies which layers a ray tracing instance must be on in order to be added to the RayTracingAccelerationStructure.
阅读时间1 分钟最后更新于 1 个月前

Definition

public int layerMask

Remarks

Unity interprets the mask as binary. So a mask value of -1 allows you to add objects from all layers to the structure, a value of 1 only allows objects on layer 0, and a value of 2 only allows objects on layer 1, for example.