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Unity Engine

Unity Engine

Automatic

Automatically populates and updates the RayTracingAccelerationStructure.
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Definition

Automatic = 1

Remarks

If ManagementMode is Automatic, then Unity adds all supported Renderers in the Scene to the RayTracingAccelerationStructure as you create them, and removes them as you delete them. Unity updates the RayTracingAccelerationStructure and all transforms of instances within it at the beginning of rendering each frame.