textureClipThreshold
Discards particles when they spawn on an area of the Texture with a value lower than this threshold.
阅读时间1 分钟最后更新于 1 个月前
Definition
- Type: Property
- Namespace: UnityEngine
- Assembly: UnityEngine.ParticleSystemModule
public float textureClipThreshold { get; set; }
Remarks
Additional Resources: ParticleSystem.ShapeModule.textureClipChannel, ParticleSystem.ShapeModule.texture.