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Unity Engine


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Script Reference

Unity Engine


curveMax

Set a curve for the upper bound.
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Definition

  • Type: Property
  • Namespace: UnityEngine
  • Assembly: UnityEngine.ParticleSystemModule
public AnimationCurve curveMax { get; set; }

Remarks

You should set the values between 0 and 1. Use the curve multiplier to define the overall range of the curve. Useful when ParticleSystem.MinMaxCurve.mode is set to ParticleSystemCurveMode.TwoCurves. Additional Resources: curveScalar.