None
Sets the update mode flags to None. This is the default update mode.
阅读时间1 分钟最后更新于 1 个月前
Definition
- Type: Field
- Namespace: UnityEngine
- Assembly: UnityEngine.CoreModule
None = 0
Remarks
In this mode, the buffer can be written to at any time using GraphicsBuffer.SetData and equivalent functions. The GPU can also copy to and write to the buffer.
Additional Resources: GraphicsBuffer, GraphicsBuffer.SetData.