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Unity Engine

Unity Engine

OverlapPoint(PhysicsSpace, Vector2, PhysicsMask, Allocator)

Find PhysicsShape that overlap the specified point. The results indicate PhysicsShape overlap the specified point, in no specific order.
阅读时间1 分钟最后更新于 1 个月前

Definition

  • Type: Method
  • Namespace: Unity.U2D.Physics
  • Assembly: UnityEngine.PhysicsCore2DModule
public static NativeArray<PhysicsSpace.ProxyResult> OverlapPoint(PhysicsSpace physicsSpace, Vector2 point, PhysicsMask categories, Allocator allocator = Allocator.Temp)

Parameters

physicsSpace

The PhysicsSpace to query.

point

The point used to query.

categories

The categories to query for.

allocator

The memory allocator to use for the results. This can only be Allocator.Temp, Allocator.TempJob or Allocator.Persistent.

Returns

Type

Description

NativeArray<ProxyResult>The query results. This NativeArray must be disposed of after use otherwise leaks will occur. The exception to this is if the array is empty.