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Unity Engine

Unity Engine

useTriggers

When true, trigger shapes contribute to wind alongside solid shapes. When false, trigger shapes are skipped.
阅读时间1 分钟最后更新于 1 个月前

Definition

  • Type: Property
  • Namespace: Unity.U2D.Physics
  • Assembly: UnityEngine.PhysicsCore2DModule
public bool useTriggers { readonly get; set; }