Capture events
Events that capture the user's interaction with the UI.
阅读时间3 分钟最后更新于 1 个月前
Capture events inform you of the changes in the mouse capture state. UI Toolkit has two types of capture events:
- Mouse capture events
- Pointer capture events
When an element captures the mouse or pointer, it's the only element that receives events from the pointing device until the device releases or loses the capture.
For example, if you click in a text box, the text box captures the mouse. The mouse can still move around the screen, but it won't trigger events outside of the text box. As long as the text box has your mouse captured, it won't trigger other events. When the user presses a button on the mouse outside of the text box, the box releases its mouse capture.
The following table describes the capture events and their propagation phases:
Event | Description | Trickles down | Bubbles up | Cancellable |
|---|---|---|---|---|
| MouseCaptureEvent | Sent when an element takes the mouse capture. | Yes | Yes | No |
| MouseCaptureOutEvent | Sent when an element releases or otherwise loses the mouse capture. | Yes | Yes | No |
| PointerCaptureEvent | Sent when an element captures a pointer. | Yes | Yes | No |
| PointerCaptureOutEvent | Sent when an element releases a pointer. | Yes | Yes | No |
Behavior
Mouse capture
Mouse capture events refer to events on a physical mouse, or a virtual mouse emulating a physical mouse. Capturing a mouse will also result in a for the mouse pointer.
PointerCaptureEventWhen an element releases a mouse capture, the corresponding triggers, with the target being the element that requested the release of the capture.
MouseCaptureOutEventThere can never be two elements that capture the mouse at the same time. If another visual element triggers a , the element that sent the original loses the capture. This also triggers a on the original element.
MouseCaptureEventMouseCaptureEventMouseCaptureOutEventPointer capture
Pointer events precede mouse events in UI Toolkit. If the pointer type is a mouse, capturing it will also trigger the corresponding mouse capture events. Capturing the pointer will also capture the mouse.
Event list
MouseCaptureEvent
A event is sent when an element takes the mouse capture.
MouseCaptureEventtargetMouseCaptureOutEvent
A event is sent when an element releases, or loses the mouse capture.
MouseCaptureOutEventtargetPointerCaptureEvent
A event is sent when an element takes the pointer capture.
PointerCaptureEventtargetPointerCaptureOutEvent
A event is sent when an element releases, or loses the pointer capture.
PointerCaptureOutEventtargetExamples
The following example demonstrates the behavior of the capture events, and capturing and releasing pointers.
To see the example in action, do the following:
- Under Assets > Scripts > Editor, create a new C# file called CaptureEventsTestWindow.cs
- Copy the example into the C# script.
- From the Editor Toolbar, select Window > UI Toolkit > Capture Events Test Window.
- Click on the various labels in the dialog window, and watch the console for the output.
using UnityEditor;using UnityEngine;using UnityEngine.UIElements;public class CaptureEventsTestWindow : EditorWindow{ [MenuItem("Window/UI Toolkit/Capture Events Test Window")] public static void ShowExample() { var wnd = GetWindow<CaptureEventsTestWindow>(); wnd.titleContent = new GUIContent("Capture Events Test Window"); } private bool m_IsCapturing = false; public void CreateGUI() { // Add a few clickable labels that print a message to the console when clicked for (int i = 0; i < 4; i++) { Label clickableLabel = new Label($"Label {i} - Click Me!"); clickableLabel.RegisterCallback<MouseDownEvent>((evt) => { Debug.Log($"Clicked on label '{(evt.target as Label).text}'"); }); rootVisualElement.Add(clickableLabel); } // Now add a label that captures the pointer Label capturingLabel = new Label("Click here to capture mouse"); capturingLabel.RegisterCallback<MouseDownEvent>((evt) => { if (!m_IsCapturing) { capturingLabel.text = "Click here to release mouse"; MouseCaptureController.CaptureMouse(capturingLabel); m_IsCapturing = true; } else { capturingLabel.text = "Click here to capture mouse"; MouseCaptureController.ReleaseMouse(capturingLabel); m_IsCapturing = false; } }); rootVisualElement.Add(capturingLabel); // Register callbacks to print a message when the mouse is captured or released rootVisualElement.RegisterCallback<MouseCaptureEvent>((evt) => { Debug.Log("Mouse captured"); }); rootVisualElement.RegisterCallback<MouseCaptureOutEvent>((evt) => { Debug.Log("Mouse captured released"); }); }}