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Unity Engine


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Unity Engine


TreeView

UnityEngine.UIElements.TreeView
阅读时间3 分钟最后更新于 22 天前

Use TreeView to display hierarchical data in a tree-like structure. It's a powerful and flexible control that's commonly used to present data with parent-child relationships or nested structures.
If you need a simple list of items (not a hierarchical tree), consider using the ListView control.

Create a TreeView

You can create a TreeView with UI Builder, UXML, and C#. The following C# example creates a TreeView:
var treeView = new TreeView();

Refresh the collection view

To refresh the collection view, you can call either
RefreshItems
/
RefreshItem
or
Rebuild
.
In general, call the
RefreshItems
or
RefreshItem
method—these methods only refresh the collection view and are less expensive. If you call
Rebuild
, the collection view is completely rebuilt, which can be expensive.
However, you must call
Rebuild
in the following cases:
  • You change the type of the data source, such as changing from a
    List<float>
    to a
    List<Vector3>
    .
  • You make changes to
    makeItem
    or
    destroyItem
    .

Bind the TreeView to data

You can bind the TreeView to a data source. The data source can be a list of objects or a list of strings.
The following example binds a TreeView to a custom type.
treeView.makeItem = () => new VisualElement();var item = new VisualElement();treeView.bindItem = (item, i) =>{ var c = treeView.GetItemDataForIndex<MyCustomType>(i);};
注意
In the previouse example, the TreeView.bindItem receives the Index. You must use the Index (not the ID) with
GetItemDataForIndex<T>
.

Implement drag-and-drop operations for TreeView

Drag-and-drop is a common feature in UI design. To implement the drag-and-drop operations, override the following methods:
  • To enable dragging items, override
    canStartDrag
    .
  • To set which items are dragged, override
    setupDragAndDrop
    .
  • To get item status changes, override
    dragAndDropUpdate
    . You can perform certain actions based on the drag position or other conditions.
  • To control the drag-and-drop behavior, override
    handleDrop
    .
During the drag-and-drop operation, you can enable the reordering of items by dragging. To enable, set the
reorderable
attribute to
true
in UI Builder, UXML, and C#.

Set up the hierarchy of the TreeView

To set up the hierarchy of the TreeView, declare
TreeViewItemData<T>
where
T
is the type of data for the tree, then set the source through the
SetRootItems
API. For example, assume you have the following UXML structure:
<UXML xmlns="UnityEngine.UIElements"> <TreeView class="the-uxml-treeview" fixed-item-height="20" /></UXML>
The following USS example styles the TreeView:
.the-uxml-treeview { height: 200px;}.unity-tree-view__item-content > .unity-label { flex-grow: 1; margin-top: 2px;}
You can set up the hierarchy of the TreeView as follows:
var treeView = container.Q<TreeView>(); // Create some list of data, here simply numbers in a few foldouts var items = new List<TreeViewItemData<string>>(10); for (var i = 0; i < 10; i++) { var itemIndex = i * 10 + i; var treeViewSubItemsData = new List<TreeViewItemData<string>>(10); for (var j = 0; j < 10; j++) treeViewSubItemsData.Add(new TreeViewItemData<string>(itemIndex + j + 1, $"Data {i+1}-{j+1}")); var treeViewItemData = new TreeViewItemData<string>(itemIndex, $"Data {i+1}", treeViewSubItemsData); items.Add(treeViewItemData); }; // The "makeItem" function will be called as needed // when the TreeView needs more items to render Func<VisualElement> makeItem = () => new Label(); // As the user scrolls through the list, the TreeView object // will recycle elements created by the "makeItem" // and invoke the "bindItem" callback to associate // the element with the matching data item (specified as an index in the list) Action<VisualElement, int> bindItem = (e, i) => { var item = treeView.GetItemDataForIndex<string>(i); var id = treeView.GetIdForIndex(i); ((Label)e).text = $"ID {id} - {item}"; }; treeView.SetRootItems(items); treeView.makeItem = makeItem; treeView.bindItem = bindItem; treeView.selectionType = SelectionType.Multiple; treeView.Rebuild(); // Callback invoked when the user double clicks an item treeView.itemsChosen += (selectedItems) => { Debug.Log("Items chosen: " + string.Join(", ", selectedItems)); }; // Callback invoked when the user changes the selection inside the TreeView treeView.selectedIndicesChanged += (selectedIndices) => { var log = "IDs selected: "; foreach (var index in selectedIndices) { log += $"{treeView.GetIdForIndex(index)}, "; } Debug.Log(log.TrimEnd(',', ' ')); };
To try this example live in Unity, go to Window > UI Toolkit > Samples.

TreeView FAQs

The following are some frequently asked questions about the TreeView control:
Can I get the list of rows that are visible in the view?
There are no dedicated APIs for this. You can use UQuery to retrieve the elements of interest.
Is it mandatory for any of the overridden functions of a view controller to call
base.Method
?
Call this method only if you want to extend its default behavior.
I’ve added a Toggle to my row. Why doesn’t the selection jump to that row when the user selects it?
By default, the row is selected only if the mouse down event is not consumed by the row's contents. In this case, your Toggle stops the event propagation. To fix this, register a
PointerDownEvent
callback with
TrickleDown
on the Toggle to call
SetSelection
.
How do I receive a callback when a user changes their selection in the view?
It is recommended to use the
selectedIndicesChanged
callback to retrieve data by index when needed. While you can also use
selectionChanged
, be aware that it returns a list of objects, which can cause boxing allocations when used with value types.
Can I get the indices of the rows that are visible on the screen?
There are no dedicated APIs for this. You can use the
bindItem
and
unbindItem
callbacks to track these indices in
userData
.
How do I convert from ID to index and vice versa?
Can I have a horizontal TreeView?
The TreeView control doesn't support horizontal layout and virtualization. It's recommended to use a ScrollView with
flex-direction: row
to layout elements horizontally.

Examples

C# base class and namespace

C# class:
TreeView
Namespace:
UnityEngine.UIElements
Base class:
BaseTreeView

Member UXML attributes

This element has the following member attributes:

Name

Type

Description

item-template
UIElements.VisualTreeAsset
A UXML template that constructs each recycled and rebound element within the tree. This template is designed to replace the
makeItem
definition.

Inherited UXML attributes

This element inherits the following attributes from its base class:

Name

Type

Description

auto-expand
boolean
When true, items are automatically expanded when added to the TreeView.
binding-path
string
Path of the target property to be bound.
fixed-item-height
float
The height of a single item in the list, in pixels.

This property must be set when using the
virtualizationMethod
is set to
FixedHeight
, for the collection view to function. If set when
virtualizationMethod
is
DynamicHeight
, it serves as the default height to help calculate the number of items necessary and the scrollable area, before items are laid out. It should be set to the minimum expected height of an item.
focusable
boolean
Whether an element can potentially receive focus.

If false, the element can't receive focus. If true, the element receives focus only when its
Focusable.canGrabFocus
property is also true.
horizontal-scrolling
boolean
This property controls whether the collection view shows a horizontal scroll bar when its content does not fit in the visible area.
reorderable
boolean
Gets or sets a value that indicates whether the user can drag list items to reorder them.

The default value is
false
which allows the user to drag items to and from other views when you implement
canStartDrag
,
setupDragAndDrop
,
dragAndDropUpdate
, and
handleDrop
. Set this value to
true
to allow the user to reorder items in the list.
selection-type
UIElements.SelectionType
Controls the selection type.

The default value is
SelectionType.Single
. When you set the collection view to disable selections, any current selection is cleared.
show-alternating-row-backgrounds
UIElements.AlternatingRowBackground
This property controls whether the background colors of collection view rows alternate. Takes a value from the
AlternatingRowBackground
enum.
show-border
boolean
Enable this property to display a border around the collection view.

If set to true, a border appears around the ScrollView that the collection view uses internally.
tabindex
int
An integer used to sort focusable elements in the focus ring. Must be greater than or equal to zero.

Setting the
tabIndex
value to less than
0
(for example,
−1
) removes the element from the focus ring and tab navigation.
virtualization-method
UIElements.CollectionVirtualizationMethod
The virtualization method to use for this collection when a scroll bar is visible. Takes a value from the
CollectionVirtualizationMethod
enum.

The default value is
FixedHeight
. When using fixed height, specify the
fixedItemHeight
property. Fixed height is more performant but offers less flexibility on content. When using
DynamicHeight
, the collection will wait for the actual height to be computed. Dynamic height is more flexible but less performant.
This element also inherits the following attributes from
VisualElement
:

Name

Type

Description

content-container
string
Logical container where child elements are added. If a child is added to this element, the child is added to this element's content container instead.

When iterating over the
VisualElement.Children
of an element, the element's content container hierarchy is used instead of the element itself. This can lead to unexpected results, such as elements being ignored by the navigation events if they are not directly in the content container's hierarchy. Refer to
IFocusRing
for more information.

If the content container is the same as the element itself, child elements are added directly to the element. This is true for most elements but can be overridden by more complex types.

The
ScrollView
, for example, has a content container that is different from itself. In that case, child elements added to the scroll view are added to its content container element instead. While the physical parent (
VisualElement.Hierarchy.parent
) of the child elements is the scroll view's content container element, their logical parent (
VisualElement.parent
) still refers to the scroll view itself. Since some of the scroll view's focusable children are not part of its logical hierarchy, like its
Scroller
elements, these focusable children are not considered by default when using sequential navigation. Refer to How can I change what element is focused next for an example of a workaround solution if the default navigation rules don't correspond to your needs.
data-source
Object
Assigns a data source to this VisualElement which overrides any inherited data source. This data source is inherited by all children.
data-source-path
string
Path from the data source to the value.
data-source-type
System.Type
The possible type of data source assignable to this VisualElement.

This information is only used by the UI Builder as a hint to provide some completion to the data source path field when the effective data source cannot be specified at design time.
enabled
boolean
Returns true if the
VisualElement
is enabled locally.

This flag isn't changed if the VisualElement is disabled implicitly by one of its parents. To verify this, use
enabledInHierarchy
.
language-direction
UIElements.LanguageDirection
Indicates the directionality of the element's text. The value will propagate to the element's children.
name
string
The name of this VisualElement.

Use this property to write USS selectors that target a specific element. The standard practice is to give an element a unique name.
picking-mode
UIElements.PickingMode
Determines if this element can be the target of pointer events or picked by
IPanel.Pick
queries.

Elements can not be picked if:

- They are invisible- Their
style.display
is set to
DisplayStyle.None


Elements with a picking mode of
PickingMode.Ignore
never receive the hover pseudo-state.
style
string
Sets the style values on a
VisualElement
.

The returned style data, computed from USS files or inline styles written to this object in C#, doesn't represent the fully resolved styles, such as the final height and width of a VisualElement. To access these fully resolved styles, use
resolvedStyle
.



For information about how to use this property and all the supported USS properties, refer to the Apply styles in C# scripts and USS properties reference manual pages.
tooltip
string
Text to display inside an information box after the user hovers the element for a small amount of time. This is only supported in the Editor UI.
usage-hints
UIElements.UsageHints
A combination of hint values that specify high-level intended usage patterns for the
VisualElement
. This property can only be set when the
VisualElement
is not yet part of a
Panel
. Once part of a
Panel
, this property becomes effectively read-only, and attempts to change it will throw an exception. The specification of proper
UsageHints
drives the system to make better decisions on how to process or accelerate certain operations based on the anticipated usage pattern. Note that those hints do not affect behavioral or visual results, but only affect the overall performance of the panel and the elements within. It's advised to always consider specifying the proper
UsageHints
, but keep in mind that some
UsageHints
might be internally ignored under certain conditions (e.g. due to hardware limitations on the target platform).
view-data-key
string
Used for view data persistence, such as tree expanded states, scroll position, or zoom level.

This key is used to save and load the view data from the view data store. If you don't set this key, the persistence is disabled for the associated
VisualElement
. For more information, refer to View data persistence in the Unity Manual.

USS classes

The following table lists all the C# public property names and their related USS selector.

C# property

USS selector

Description

ussClassName
.unity-tree-view
The USS class name for TreeView elements.

Unity adds this USS class to every instance of the TreeView element. Any styling applied to this class affects every TreeView located beside, or below the stylesheet in the visual tree.
itemUssClassName
.unity-tree-view__item
The USS class name for TreeView item elements.

Unity adds this USS class to every item element of the TreeView. Any styling applied to this class affects every item located beside, or below the stylesheet in the visual tree.
itemToggleUssClassName
.unity-tree-view__item-toggle
The USS class name for TreeView item toggle elements.

Unity adds this USS class to every item toggle element of the TreeView. Any styling applied to this class affects every item located beside, or below the stylesheet in the visual tree.
itemIndentsContainerUssClassName
.unity-tree-view__item-indents
The USS class name for TreeView indent container elements.

Unity adds this USS class to every indent container element of the TreeView. Any styling applied to this class affects every item located beside, or below the stylesheet in the visual tree.
itemIndentUssClassName
.unity-tree-view__item-indent
The USS class name for TreeView indent element.

Unity adds this USS class to every indent element of the TreeView. Any styling applied to this class affects every item located beside, or below the stylesheet in the visual tree.
itemContentContainerUssClassName
.unity-tree-view__item-content
The USS class name for TreeView item container elements.

Unity adds this USS class to every item container element of the TreeView. Any styling applied to this class affects every item located beside, or below the stylesheet in the visual tree.
ussClassName
.unity-collection-view
The USS class name for BaseVerticalCollectionView elements.

Unity adds this USS class to every instance of the BaseVerticalCollectionView element. Any styling applied to this class affects every BaseVerticalCollectionView located beside, or below the stylesheet in the visual tree.
borderUssClassName
.unity-collection-view--with-border
The USS class name for BaseVerticalCollectionView elements with a border.

Unity adds this USS class to an instance of the BaseVerticalCollectionView element if the instance's
BaseVerticalCollectionView.showBorder
property is set to true. Any styling applied to this class affects every such BaseVerticalCollectionView located beside, or below the stylesheet in the visual tree.
itemUssClassName
.unity-collection-view__item
The USS class name of item elements in BaseVerticalCollectionView elements.

Unity adds this USS class to every item element the BaseVerticalCollectionView contains. Any styling applied to this class affects every item element located beside, or below the stylesheet in the visual tree.
dragHoverBarUssClassName
.unity-collection-view__drag-hover-bar
The USS class name of the drag hover bar.

Unity adds this USS class to the bar that appears when the user drags an item in the list. Any styling applied to this class affects every BaseVerticalCollectionView located beside, or below the stylesheet in the visual tree.
dragHoverMarkerUssClassName
.unity-collection-view__drag-hover-marker
The USS class name of the drag hover circular marker used to indicate depth.

Unity adds this USS class to the bar that appears when the user drags an item in the list. Any styling applied to this class affects every BaseVerticalCollectionView located beside, or below the stylesheet in the visual tree.
itemDragHoverUssClassName
.unity-collection-view__item--drag-hover
The USS class name applied to an item element on drag hover.

Unity adds this USS class to the item element when it's being dragged. Any styling applied to this class affects every BaseVerticalCollectionView item located beside, or below the stylesheet in the visual tree.
itemSelectedVariantUssClassName
.unity-collection-view__item--selected
The USS class name of selected item elements in the BaseVerticalCollectionView.

Unity adds this USS class to every selected element in the BaseVerticalCollectionView. The
BaseVerticalCollectionView.selectionType
property decides if zero, one, or more elements can be selected. Any styling applied to this class affects every BaseVerticalCollectionView item located beside, or below the stylesheet in the visual tree.
itemAlternativeBackgroundUssClassName
.unity-collection-view__item--alternative-background
The USS class name for odd rows in the BaseVerticalCollectionView.

Unity adds this USS class to every odd-numbered item in the BaseVerticalCollectionView when the
BaseVerticalCollectionView.showAlternatingRowBackgrounds
property is set to
ContentOnly
or
All
. When the
showAlternatingRowBackgrounds
property is set to either of those values, odd-numbered items are displayed with a different background color than even-numbered items. This USS class is used to differentiate odd-numbered items from even-numbered items. When the
showAlternatingRowBackgrounds
property is set to
None
, the USS class is not added, and any styling or behavior that relies on it's invalidated.
listScrollViewUssClassName
.unity-collection-view__scroll-view
The USS class name of the scroll view in the BaseVerticalCollectionView.

Unity adds this USS class to the BaseVerticalCollectionView's scroll view. Any styling applied to this class affects every BaseVerticalCollectionView scroll view located beside, or below the stylesheet in the visual tree.
disabledUssClassName
.unity-disabled
USS class name of local disabled elements.
You can also use the Matching Selectors section in the Inspector or the UI Toolkit Debugger to see which USS selectors affect the components of the
VisualElement
at every level of its hierarchy.

Additional resources