Introduction to Wheel colliders
WheelColliderWheel collider raycast
- The raycast starts just above the top of the wheel at maximum suspension compression (that is, just outside the Radius, at the top of the Suspension Distance on the Y axis).
- The raycast ends just below the bottom of the wheel at maximum suspension extension (that is, just outside the Radius, at the bottom of the Suspension Distance on the Y axis).
Prepare the ground for raycast Wheel colliders

Two frames of a Wheel collider vehicle navigating a step (a sharp increase in the ground surface). In the first frame, the wheel appears to clip through the step. This is because the raycast at the center of the wheel model has not yet reached the step. In the second frame, the wheel model appears correctly on the step. This change happens when the raycast at the center of the wheel detects a change in height, causing the wheel to appear to “pop” up the step rather than roll realistically.

Two frames of a Wheel collider vehicle navigating a drop (a sharp decrease in the ground surface). In the first frame, the wheel appears to sit correctly over the drop. This is because the raycast at the center of the wheel model has not yet reached the drop. In the second frame, the wheel model appears to have fallen into the drop. This change happens when the raycast at the center of the wheel detects a change in height, causing the wheel to appear to drop suddenly rather than roll realistically.
Wheel collider visualization

A single Wheel collider gizmo in the Scene view. In this screenshot, all meshes are disabled in order to clearly display the gizmo.
- Large 2D circle: Represents the size of the physics wheel. To change the size, use the Wheel collider’s Radius property.
- Horizontal green line: Represents the halfway point of the Wheel collider along the X axis. The angle of this line represents the rotation of the wheel.
- Small 3D sphere: Represents the point where the wheel forces are applied. To change this value, use the Wheel collider’s Force App Point Distance property.
- Vertical orange line: The top and bottom points of the line represent the maximum distances that the wheel can move up and down (along the vertical Y axis) from its central point as a result of forces applied to it. To change this value, use the Wheel collider’s Suspension Distance property. The point where the orange line intersects the green line represents the “resting” point where the wheel sits when there are no forces or equal forces acting upon it. To change this value, use the Wheel collider’s property.Target Position
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