Access shader material properties in a script
Use the MaterialProperty API to access material properties.
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Material properties are represented in C# code by the MaterialProperty class.
To access variables defined in your HLSL code, you can call Material.GetFloat, Material.SetFloat. There are other, similar methods; see the Material API documentation for a full list. When you access HLSL variables using these APIs, it doesn't matter whether the variable is a material property or not.