Customize material aspect per renderer with RSUV
Customize some visuals per renderer, like color, without breaking SRP batches for best performance.
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Use the Renderer Shader User Value (RSUV) to significantly improve your project's performance when you need to make a large number of objects appear different within the same scene. Specify per-renderer data to apply shader customizations on a single material used by multiple renderers.
Topic | Description |
|---|---|
| Introduction to RSUV | Learn about RSUV context and principle and get some use case examples. |
| Set and use the RSUV | Learn how to set and use the RSUV through an example. |
| RSUV sample | Use the Renderer Shader User Value sample in your URP or HDRP project to experience the implementation and effects of the RSUV feature through different preset scenes. |
Additional resources
- Renderer Shader User Value: Customize your visual per renderer (Unity Discussions)