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Unity Engine


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Unity Engine


Prevent light leaks with rendering layer masks

Learn how to prevent light leaks across boundaries, even with a low light probe density.
阅读时间1 分钟最后更新于 25 天前

Use rendering layer masks with Adaptive Probe Volumes (APVs) to prevent light leaks across boundaries such as walls and ceilings. Restrict the probes that a renderer samples to maintain distinct lighting between adjacent spaces, even when the density of light probes is low.

Topic

Description

APV light leak prevention with rendering layer masksLearn why APVs might produce light leaks between adjacent spaces and how rendering layer masks can solve the issue.
Configure APV rendering layer masks and verify probe assignmentsLearn how to configure APV rendering layer masks and assign probes.
Override rendering layer masks in a volumeOverride or combine APV rendering layer masks in local adjustment volumes.

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