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Unity Engine


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Unity Engine


Configuring lightmaps and baking

Resources for choosing a light baking backend, and changing how GameObjects store lighting in lightmaps.
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Resources for choosing a light baking backend, and changing how GameObjects store lighting in lightmaps.

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Description

Choose a light baking backendChoose which backend Unity uses to bake lightmaps and Light Probes, and configure it for your project and hardware.
Unity Compute Light BakerBake lightmaps, Light Probes, and Adaptive Probe Volume data with a backend built on Unity Compute shaders and the Unified Ray Tracing API.
Group GameObjects together in a lightmap with Baked TagsUse the Baked Tag property to bake a set of GameObjects into a single lightmap.

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