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Unity Engine


Unity Engine


D3D12 API and graphics jobs mode configuration

Configure D3D12 API usage and graphics jobs modes for specific Windows devices using a filtering asset.
阅读时间1 分钟最后更新于 1 个月前

Certain Windows devices that use the D3D12 graphics API might not run Unity applications optimally or support specific graphics jobs modes. You can use a D3D12 Device Filtering Asset to overcome these constraints.

Topic

Description

Introduction to D3D12 Device Filtering AssetOverview of the D3D12 Device Filtering asset and the filter lists it includes.
Create a D3D12 Device Filtering AssetCreate a D3D12 Device Filtering Asset in the Unity Editor to configure D3D12 API usage and graphics jobs modes for Windows devices.
Configure D3D12 API usageUse the Allow and Deny Filter Lists to specify which Windows devices can run your Unity application with the D3D12 API.
Configure graphics jobs mode on D3D12Use the Preferred Graphics Jobs Filter List to define graphics jobs modes for specific Windows devices based on their specifications.
D3D12 Device Filtering Asset referenceReference documentation for the D3D12 Device Filtering Asset.