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Unity Engine


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Unity Engine


Animation blend trees

Blend similar motions smoothly using parameters and normalized time.
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Use blend trees to blend between two or more similar motions, such as between walking and running animations. The Animator window contains a visual blend tree which you can use to smoothly blend multiple animations together.

Topic

Description

Animation Blend TreesBlend multiple animations smoothly by incorporating parts of each motion at varying degrees.
1D BlendingBlend child motions according to a single parameter such as direction or speed.
2D BlendingBlend child motions according to two parameters using directional or cartesian algorithms.
Direct blendingMap animator parameters directly to the weight of a child motion for exact blending control.
Common Blend Tree OptionsConfigure time scale adjustments and mirroring on blend tree motions.

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