MultiPass
This is the reference stereo rendering path for VR.
阅读时间1 分钟最后更新于 1 个月前
Definition
- Type: Field
- Namespace: UnityEngine.XR
- Assembly: UnityEngine.VRModule
MultiPass = 0
Remarks
The scene graph is traversed twice, rendering one eye at a time. Scene culling and shadow map rendering can be shared between both eyes. If the device hardware does not support other rendering modes, Unity will fall back to this stereo rendering mode.
Additional Resources: XRSettings.stereoRenderingMode.