radiusScale
A multiplier Unity applies to the size of each particle before it processes overlaps.
阅读时间1 分钟最后更新于 1 个月前
Definition
- Type: Property
- Namespace: UnityEngine
- Assembly: UnityEngine.ParticleSystemModule
public float radiusScale { get; set; }
Remarks
Useful for improving the visual accuracy of overlaps, for example when there is an alpha border in the particle texture. Additional Resources: ParticleSystem.trigger.