radiusThickness
Radius thickness of the shape's edge from which to emit particles.
阅读时间1 分钟最后更新于 1 个月前
Definition
- Type: Property
- Namespace: UnityEngine
- Assembly: UnityEngine.ParticleSystemModule
public float radiusThickness { get; set; }
Remarks
When emitting from the edge of Circles, Cones, and Spheres, you can use this to add a thicker border to the edge where the system emits particles. Additional Resources: ParticleSystem.ShapeModule.shapeType.