startLifetime
The starting lifetime of the particle.
阅读时间1 分钟最后更新于 1 个月前
Definition
- Type: Property
- Namespace: UnityEngine
- Assembly: UnityEngine.ParticleSystemModule
public float startLifetime { get; set; }
Remarks
This is the total lifetime of this particle in seconds. The Particle System sets this value when it first spawns the particle.
Examples
using UnityEngine;public class Example : MonoBehaviour{ void Start() { ParticleSystem.Particle particle = new ParticleSystem.Particle(); // Calculate how long the particle has been alive. float timeAlive = particle.startLifetime - particle.lifetime; }}