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Unity Engine


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Unity Engine


startLifetime

The starting lifetime of the particle.
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Definition

  • Type: Property
  • Namespace: UnityEngine
  • Assembly: UnityEngine.ParticleSystemModule
public float startLifetime { get; set; }

Remarks

This is the total lifetime of this particle in seconds. The Particle System sets this value when it first spawns the particle.

Examples

using UnityEngine;public class Example : MonoBehaviour{ void Start() { ParticleSystem.Particle particle = new ParticleSystem.Particle(); // Calculate how long the particle has been alive. float timeAlive = particle.startLifetime - particle.lifetime; }}