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Unity Engine

Unity Engine

ApplyForce(Vector2, Vector2, bool)

Apply a force at a world point. If the force is not applied at the center of mass, it will generate a torque and affect the angular velocity. PhysicsBody.ApplyForce.
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Definition

public void ApplyForce(Vector2 force, Vector2 point, bool wake = true)

Parameters

force

The world force vector, usually in newtons (N)

point

The world position of the point of application.

wake

Should the body be woken up.