文档

Unity Engine


User Manual

Script Reference

Unity Engine


ignoreDirectEnvironment

When true ignores baking direct environment lighting into the probe.
阅读时间1 分钟最后更新于 1 个月前

Definition

public bool ignoreDirectEnvironment { readonly get; set; }

Remarks

When rendering objects using Sky Occlusion the environment lighting is applied by the shader at runtime. So to avoid double contribution of environment lighting it is ignored.