ignoreDirectEnvironment
When true ignores baking direct environment lighting into the probe.
阅读时间1 分钟最后更新于 1 个月前
Definition
- Type: Property
- Namespace: UnityEngine.LightTransport
- Assembly: UnityEditor
public bool ignoreDirectEnvironment { readonly get; set; }
Remarks
When rendering objects using Sky Occlusion the environment lighting is applied by the shader at runtime. So to avoid double contribution of environment lighting it is ignored.