Raw
GraphicsBuffer can be used as a raw byte-address buffer.
阅读时间1 分钟最后更新于 1 个月前
Definition
- Type: Field
- Namespace: UnityEngine
- Assembly: UnityEngine.CoreModule
Raw = 32
Remarks
In HLSL shaders, this maps to or . The underlying DirectX 11 format for shader access is typeless R32.
ByteAddressBufferRWByteAddressBufferSee Microsoft's HLSL documentation on ByteAddressBuffer and RWByteAddressBuffer.
Additional Resources: GraphicsBuffer, ComputeShader, Material.SetBuffer, Mesh.vertexBufferTarget, Mesh.indexBufferTarget.