文档

Unity Engine


User Manual

Script Reference

Unity Engine


logBufferSize

The Performance Reporting service will keep a buffer of up to the last X log messages (Debug.Log, etc) to send along with crash reports. The default is 10 log messages, the max is 50. Set this to 0 to disable capture of logs with your crash reports.
阅读时间1 分钟最后更新于 25 天前

Definition

public static uint logBufferSize { get; set; }