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Unity Engine


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Unity Engine


SetString(string, string)

Convenience method to set a string property.
阅读时间1 分钟最后更新于 24 天前

Definition

public void SetString(string key, string val)

Parameters

The key of the property.

The value of the property.

Examples

using UnityEditor;using UnityEditor.Callbacks;using UnityEditor.iOS.Xcode;public class PlistSetStringExample{ [PostProcessBuild] public static void SetStringExample(BuildTarget buildTarget, string pathToBuiltProject) { if (buildTarget == BuildTarget.iOS) { // Read the contents of the Info.plist file that was generated during the build string plistPath = pathToBuiltProject + "/Info.plist"; PlistDocument plist = new PlistDocument(); plist.ReadFromFile(plistPath); // Get root plist element PlistElementDict rootDict = plist.root; // Use SetString to change the value of "CFBundleVersion" to "7.6.5" rootDict.SetString("CFBundleVersion","7.6.5"); // Use SetString to create a new Info.plist entry called "ExampleString" with "Hello, World!" as the value // If a specified key doesn't already exist in the Info.plist, a new entry will be created rootDict.SetString("ExampleString", "Hello, World!"); // Write the changes to the Info.plist file plist.WriteToFile(plistPath); } }}