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Unity Engine


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Unity Engine


SetBoolean(string, bool)

Convenience method to set a boolean property.
阅读时间1 分钟最后更新于 1 个月前

Definition

public void SetBoolean(string key, bool val)

Parameters

The key of the property.

val

The value of the property.

Examples

using UnityEditor;using UnityEditor.Callbacks;using UnityEditor.iOS.Xcode;public class PlistSetBooleanExample{ [PostProcessBuild] public static void SetBooleanExample(BuildTarget buildTarget, string pathToBuiltProject) { if (buildTarget == BuildTarget.iOS) { // Read the contents of the Info.plist file that was generated during the build string plistPath = pathToBuiltProject + "/Info.plist"; PlistDocument plist = new PlistDocument(); plist.ReadFromFile(plistPath); // Get root plist element PlistElementDict rootDict = plist.root; // Use SetBoolean to change the value of "UIRequiresPersistentWiFi" to "true" rootDict.SetBoolean("UIRequiresPersistentWiFi", true); // Use SetBoolean to create a new Info.plist entry called "BooleanKey" with value set to "true" // If a specified key doesn't already exist in the Info.plist, a new entry will be created rootDict.SetBoolean("BooleanKey", true); // Write the changes to the Info.plist file plist.WriteToFile(plistPath); } }}