BuildUsageTagGlobal
Container for holding information about lighting information being used in a build.
阅读时间1 分钟最后更新于 1 个月前
Definition
- Type: Struct
- Namespace: UnityEditor.Build.Content
- Assembly: UnityEditor
public struct BuildUsageTagGlobal
Remarks
This struct helps ensure the correct Shared Variants and Mesh Channels are included in the build correctly.
Note: this struct and its members exist to provide low-level support for the Scriptable Build Pipeline package. This is intended for internal use only; use the Scriptable Build Pipeline package to implement a fully featured build pipeline. You can install this via the Unity Package Manager.
Operators
Operator | Description |
|---|---|
| operator | | Combines the usage data from another BuildUsageTagGlobal with this BuildUsageTagGlobal. |