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Unity Engine


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Unity Engine


Primitive collider shapes

Primitive collider shapes are built-in, pre-calculated collider shapes in Unity (Box, Sphere and Capsule colliders).
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Primitive colliders are defined by simple geometric shapes with a low number of polygons. They match Unity’s Primitive Objects, which are built-in GameObject shapes.

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Introduction to primitive collider shapesOverview of the primitive collider shapes (Box, Sphere and Capsule) in Unity.
Box collider component referenceReference page for the Box collider component.
Sphere collider component referenceReference page for the Sphere collider component.
Capsule collider component referenceReference page for the Capsule collider component.